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Specifies that this part produced a resource, based on the percentage of thrust produced by the engine. Specifies the animation for the release of the clamp Specifies the model for the ground mount point Specifies the model for the ground to pivot girder Specifies the model used for the pivot point This module enables the part to hold a vessel in suspension on the launch pad.
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Specifies the direction from which your Kerbal will exit the vehicle. This module makes the part have an EXTERIOR seat. GameObject to rotate so that it looks at targetName The gameObjects must be aligned so it rotates around it's local X axis and looks down it's local Z axis. Makes two gameObject "look" at each other, for example in suspensions where the piston must "look" at the cylinder. GameObject to apply targetName's world position/rotation to. GameObject to copy targetName's world position/rotation of. Should targetName's position be applied to moversName? Should targetNames rotation be applied to moversName? Used by for example wheels to copy the rotation of the steering part to the wheel collider. Specifies the rate at which the animation reacts to the change in engine stateĬopies the rotation and/or position (matchRotation/matchPosition) from targetName to moversName. Specifies whether the animation is dependent on the throttle You don't have to turn it on, but this is how it gets there.Īnimation for engines and engine bells showing them as they fire up and operate, based on the amount of throttle applied. Parts with this module have a place for a flag on their sides. This module is new in 0.90 and is used by strutConnector, presumably to indicate that it is a structural support part. Name of the part on the target part to which this mesh attaches Name of the part on the source part that this part attaches from Specifies whether there is a flag displayed on the exterior surface of the object. This module is new in 0.90 and is used by fuelLine and strutConnector, presumably to created the variable length connectors between two parts (and add end caps on both sides). This module is used by fuelLine, presumably to specify that it is fuel Transfer enabled. No known arguments or variables at this time. Some s share variables with other modules, which can make deciphering their purpose difficult. has the MODULE.name ModuleDockingNode and its' associates variables are and. For example, the Clamp-O-Tron Docking Port Sr. Specific variables are associated with each. Names define the module in use and are a general indication of what the module subtype does. Each additional module increases the CPU workload and reduces FPS and Physics. If you are a new part designer, modder, engineer, or someone else who makes parts, please check the STOCK modules list before designing a new module.
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They are generally calls to C-coded or hard-coded functions that define what functionality these parts have in-game. Modules define what specific parts can do.
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